Essential CG Lighting Techniques with 3ds MaxTaylor & Francis, 2006 - 399 strán (strany) Lighting is the one thing that makes or breaks any CG environment. This inspirational book and DVD give you everything you need to create convincing CG lightin; from the concepts and theoretical aspects to the techniques and tricks that are essential in a production environment. The stunning color illustrations throughout the book illustrate just what can be done, while the tutorials show you exactly how to do it. Every ounce of theory is backed up with practical tutorials, using the free trial versions of 3ds Max and Combustion supplied on the companion DVD. The tutorials take you from the fundamentals of lighting, right through to advanced techniques with many new sections, including ones that cover radiosity techniques, rendering with mental ray, and compositing. Certified by Autodesk, Darren Brooker's new edition teaches the real methods behind real-world work. If you want a one-stop master class in CG lighting, or if you just want to brush up on your existing skills - then this book contains everything you need. |
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Obsah
Chapter 1 Introduction | 1 |
Theory | 7 |
Techniques | 61 |
Tips and tricks | 281 |
Taking it further | 301 |
Appendix A About the DVD | 365 |
Appendix B Glossary | 373 |
Appendix C Bibliography | 385 |
391 | |
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3D applications 3ds Max algorithm ambient light ambient occlusion animation antialiasing appear applied area lights Attenuation backlighting blue bounced button camera channel chapter checkbox choose color balance color temperature component compositing controls create depth Diffuse direct light DirectX display environment Figure FigureFigureFigureFigureFigure Figurigurigurigurigure fill lights film filter final finalRender Focal Press frame give global illumination glow HDR images highlights Image courtesy indirect illumination intensity key light Lens Effect lens flare light source Light Tracer lighting artist look match Material Editor Material ID MAXScript mental ray move Multiplier value NTSC objects omni light option output Parameters rollout photon mapping pixel plug-ins production radiosity ratio raytraced shadows reflections Rename Render Elements samples scanline renderer shadow map shot Skylight slot solution Specular studio SuperSampling surface techniques texture texture map there’s things three-point lighting turn whilst