An Introduction to Game Studies
SAGE Publications, 3. 3. 2008 - 208 strán (strany)
An Introduction to Game Studies is a core textbook for game studies as an academic discipline, and is the comprehensive guide to the field. It introduces the student to the history and character of games studies as an analytical study of games in culture, and then moves to provide an overview of games as signifying and dynamic cultural constructs. This book shows how to analyze games by introducing the core analytical concepts in the contexts of games and game cultures of four periods. It covers the prehistory of games, the 70s, 80s, and 90s and also contemporary developments. Students will be introduced to both the theoretical core and the essential genres and classics of the subject.
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meaning in games
Play and games in history
Dual structure and the action games of the 1970s
6 zvyšných častí nezobrazených
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academic action activities adventure games analysis approach arcade Atari behaviour challenges Chapter Civilization complex computer game concept console context core gameplay created digital games discussed Donkey Kong Doom early elements EverQuest example fantasy fiction focus focused forms game cultures game design game history game industry game mechanics game players game studies game world gameplay experience gamers games and play gamist graphics history of games id Software Image credits immersion important interaction interactive fiction interface Internet involves Johan Huizinga kind ludology meaning Million Units MMORPG multiplayer game multiple networks nevertheless Nintendo online game Pac-Man particular perspective platform platform games player character PlayStation Pong popular reality representation roguelike role role-playing games screen Screenshot significance simulation social Space Invaders strategy structure study of games subcultures typical Ultima Ultima IV understanding various video game virtual worlds