This must have been an error, as it loses a clear Pawn. 15. R. to R's 3rd. 16. Kt. to K's 5th. 17. P. to Kt's 4th. 14. Kt. takes P. 15. Kt. to B's 4th. 16. B. to K's sq. 17. Kt. to R's 5th. The proper move, for if Kt. to R's 3rd, White would have had a very effective reply in P. to Kt's 5th. 18. Q. to K's sq. 19. Kt. takes Kt. 20. Q. to Kt's 3rd. 21. R. to K. B's sq. 22. K. to R's sq. 23. Q. to K's sq. 24. Kt. takes B. 18. Kt. to Kt's 3rd. 19. P. takes Kt. 20. R. to Q's sq. 21. R. to Q's 7th. 22. Q. to Q's sq. 23. B. to Kt's 4th. 24. R. takes K. B's P. In an analysis of this move, from the pen of a well-known master, we find a note to the effect that Black should here have continued the attack by R. takes R's P. (ch.), &c., but as the game is only carried three moves further we cannot endorse the opinion. Suppose, 28. R. to Q's sq. 29. B. to Kt's 2nd. 28. Q. to K. B's 3rd. White is left with three minor pieces for the Queen and free from attack, and we cannot see that Black has the better game. As, however, we add a diagram of the position, the student can examine for himself: R. to K. B's sq. would have been a strong move at this point. 38. B. to Q's 5th (ch.) 39. R. to B's sq. (ch.) 40. R. to B's 7th (ch.) 41. R. takes K's P. 37. Q. takes Kt. 40. K. to Q's 3rd. Requisite, to prevent the Pawn from going on to Queen. In receiving odds, it should always be the aim of the first player to bring his pieces into action as rapidly as possible, and place them in the most attacking positions, and therefore, as this move savours of the defensive rather than the aggressive, we cannot commend it. This appears to us a move without purpose, and one that only gives Black an opportunity of developing his game. 10. Q. to R's 5th. 11. Kt. to B's 3rd. 12. B. to Q's 3rd. 13. Q. to Kt's 4th. 9. Castles. 10. P. to K. R's 3rd. 11. B. to Q's 2nd. 12. Q. to K's sq. The excellence of this move will very shortly appear. 13. R. takes Kt. A fine sequence to the previous move; the position will be found represented on the diagram :— 5. Kt. to B's 3rd. 6. B. to Q's 3rd. 7. Castles. 8. P. to Q. R's 4th. 9. Kt. to R's 3rd. 10. B. to B's 2nd. 11. Kt. to Q. Kt's 5th. 5. Q. to Kt's 3rd. 6. P. to Kt's 3rd. 7. B. to Q's 2nd. 8. P. to Q. R's 4th. 9. P. to B's 5th. 10. Kt. to R's 3rd. 11. Kt. to B's 2nd. If this Knight had been left to be captured by White, the advers Queen's Knight might have been brought into the game at Q's 6th, with annoying effect. 12. P. to Q. Kt's 3rd. 13. B. takes Q. Kt's P. 14. R. to K's sq. 12. P. takes P. 13. B. to K's 2nd. P. to Q. B's 4th, would perhaps have been stronger play. An effective mode of continuing the game, as shortly becomes apparent. |