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17. R. takes Kt. 18. P. takes R. (ch.)

18. K. to B's sq. 19. B. takes P.

19. B. to K. Kt's 5th. 20. Q. to Q's 2nd.

20. P. to K. Kt's 4th. 21. Q. R. to K's sq., and wins.

BOARD No. 3.—RUY LOPEZ KNIGHT'S GAME.

Mr. Morphy and Mr. Catley.
WHITE. (Mr. M.)

BLACK. (Mr. C.) 1. P. to K's 4th.

1. P. to K's 4th. 2. Kt. to K. B's 3rd.

2. Kt. to Q. B's 3rd. 3. B. to Kt's 5th.

3. P. to Q. R's 3rd. 4. B. to R's 4th.

4. Kt. to B's 3rd. 5. Castles.

5. B. to K's 2nd. When White plays 5. P. to Q. B's 3rd, Black's correct reply is 5. P. to Q. Kt's 4th, but now that White has Castled on his 5th move, that answer would be bad, e.g.

5. P. to Q. Kt's 4th. 6. B. to Kt's 3rd.

6. P. to Q's 4th. 7. P. takes P.

7. Kt. takes P. 8. R. to K's sq.

8. B. to K. Kt's 5th.*

* If

9. P. to Q's 4th, &c.

8. P. to B's 3rd.

9. P. to K. R's 3rd.

9. B. takes Kt. 10. Q. takes B.

With a won game. 6. Kt. to B's 3rd.

This prevents the adverse Pawn from being advanced to Queen's 4th, and is White's proper move.

6. P. to Q's 3rd. 7. P. to Q's 4th.

7. P. to Q. K'ts 4th. 8. B. to Kt's 3rd.

8. B. to Kt's 5th. 9. P. to Q's 5th.

9. Kt. to Q's 5th. 10. B. to K's 3rd.

10. Kt. takes B. We should rather have taken Knight with Knight. 11. R's P. takes Kt.

11. Castles. 12. P. to R's 3rd.

12. B. to R's 4th. 13. P. to Q. Kt's 4th.

13. Q. to Q's 2nd. 14. K. to R's 2nd.

14. P. to B's 3rd. 15. P. takes P.

15. Q. takes P. 16. B. to Kt's 5th.

16. K. R. to K's sq. 17. B. takes Kt.

17. B. takes B. 18. P. to K. Kt's 4th.

18. B. to Kt's 3rd. 19. Q. to Q's 3rd.

19. B. to K's 2nd. 20. K. R. to Q's sq.

20. K. R. to Q. B's sq. 21. R. to R's 3rd.

21. Q. to B's 5th. 22. K. R. to Q. R’s

22. P. to Q's 4th. Great care and accuracy on both sides are required at this stage of the

game. We represent the position after Black's 22nd move :

sq.

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23. Kt. takes Q's P.

23. B. takes Kt's P. 24. Q. takes Q.

24. R. takes Q 25. R. takes P.

25. R. takes R. 26. R. takes R.

26. P. to R's 3rd. 27. P. to Q. B's 3rd.

27. B. to Q. B's 4th. 28. Kt. takes P.

28. R. takes K's P. 29. Kt. to Q's 7th.

29. R. to Q. R's 5th. An error; but the game was previously lost, White having a Pawu a-head and a better position. 36. Kt. takes B.

30. R. takes R. 31. Kt. takes R.

And wins.

BOARD No. 4.- KING'S GAMBIT DECLINED.

Mr. Morphy and Lord Arthur Hay. WHITE. (Mr. M.) BLACK. (Lord A. H.) 1. P. to K's 4th.

1. P. to K's 4th. 2. P. to K. B's 4th.

2. P. to Q's 4th. 3. P. takes Q's P.

3. P. to K's 5th. 4. Kt. to Q. B's 3rd.

4. P. to K. B's 4th. 5. B. to B's 4th.

5. Kt. to K. B's 3rd. 6. K. Kt. to K's 2nd.

6. B. to Q's 3rd. 7. P. to Q's 4th.

7. Castles. 8. B. to K's 3rd.

8. K. to R's sq. 9. les.

9. P. to B's 3rd. 10. P. takes P.

10. Kt. takes P. 11. P. to Q. R's 3rd.

11. P. to Q. R's 3rd. 12. Q. to Q's 2nd.

12. Kt. to K's 2nd. 13. B. to R's 2nd.

13. P. to Q. Kt's 4th. 14. Kt. to Q's sq.

14. Kt. to Kt's 3rd. 15. P. to Q. Kt's 3rd.

15. P. to Q. R's 4th. 16. P. to B's 4th,

16. P. takes P. 17. P. takes P.

17. B. takes R's P. 18. P. to Q's 5th.

18. Q. to Q's 3rd. 19. Kt. to Q's 4th.

19. B. to B's 4th. 20. Kt. to Kt's 5th.

20. Q. to Kt's 3rd. 21. B. takes B.

21. Q. takes B. (ch.) 22. Q. to Q's 4th.

22. Q. takes Q. (ch.)

23. Kt. takes Q.

23. R. to Q's sq. Played, probably, with the view of preventing the advance of either the Q’s P. or the Q. B’s P. 24. Kt. to K's 3rd.

24. Kt. to K's 2nd. This was a judicious move, as it checked the progress of the Q. B's P. which would have given White an irresistible attack. 25. K. R. to Q's sq.

25. R. to R's 3rd. 26. Q. R. to Kt's sq. Well played, ensuring the effective advance of the Bishop's Pawn.

26. P. to Kt's 3rd. 27. P. to B's 5th.

27. Kt. takes P. 28. Kt. takes Kt.

28. Kt. takes Kt. 29. Kt. to Kt's 5th.

Gaining a piece.

29. R. to Q. B's 3rd. Any attempt to save the piece would have been vain, for 1. B. to K's 3rd, 30. Kt. to B's 7th gains a clear piece; and if B. to Kt's 2nd, White's reply of Kt. to B's 3rd would have been decisive. 30. R. takes Kt.

3C. R. takes R. 31. B. takes R.

31. R. takes P. 32. B. to R's 2nd.

And Lord Arthur's proposal to draw was accepted, the diagram below showing the closing position.

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BOARD No. 5.-King's KNIGHT'S OPENING.

Mr. Morphy and Mr. Worrall.
WHITE. (Mr. M.)

BLACK. (Mr. W.) 1. P. to K's 4th.

1. P. to K's 4th. 2. Kt. to K. B's 3rd.

2. Kt. to Q. R's 3rd. 3. B. to B's 4th.

3. P. to K. B's 4th. Mr. Worrall dislikes a close opening, or a dull Giuoco Piano, and invariably looks for an opportunity of making the game lively and interesting. Hence no doubt this move. 4. P. to Q's 4th.

4. P. to Q's 3rd. 5. P. takes K's P.

5. Q's P. takes P. If B’s P. takes P., White would have replied with Q. to Q's 5th, and subjected Black to a very embarrassing attack. 6. Q. takes Q. (ch.)

6. K. takes Q. 7. B. to Kt's 5th (ch.) 7. Kt. to B's 3rd. 8. Kt. to B's 3rd.

8. B. to Q. Kt's 5th 9. Castles (Q. R.) (ch.) 9. B. to Q's 3rd. 10. K. R. to K's sq.

10. P. to K. R's 3rd. 11. B. takes Kt. (ch.) 11. P. takes B. 12. Kt. to Q. Kt's 5th. 12. K. to K's 2nd. 13. Kt. to K. R's 4th.

White's attack, as may be gathered from the diagram, is r.ow quita irresistible.

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