tion of the diagram we subjoin, will show that it was only from being permitted to push P. to R's 6th that Black gained the chance of drawing, A most ingenious conception, and one that would have ensured victory had not White's King been so exposed that he could not exchange the Rooks when he desired it. 36. R. takes B.. 37. P. takes R. 38. Q. to Q's 3rd. 39. Q. to Q's 2nd. 40. P. takes R. 41. K. to B's sq. 42. K. to B's 2nd. 35. B. takes R. 36. R. takes B. 37. K. to Kt's sq. 39. R. takes R. 40. Q. to B's 4th (ch.) And the game was declared drawn. This move was first played, we believe, by Mr. Cochrane in a game with Mr. Staunton. See "Chess Players' Chronicie," vol. iv, page 35. 3. Kt. to K. B's 3rd. 2. P. takes P. According to Jaenisch this is much better than playing B. to Q. B's 4th. 3. P. to K's 4th. Heydebrandt considers this the best move. 4. B. to Q. B's 4th. 4. B. to Q. Kt's 5th (ch.) The German "Handbuch" prefers Q. to B's 2nd here, a mode of play first adopted by Mayet in a game with Von der Laza. See Berlin" Schachzeitung," for 1847, page 27. 5. P. to B's 3rd. 6. P. takes P. 7. Kt. takes P. 8. B. takes P. (ch.) 9. Kt. to Q's 3rd. 5. P. takes P. 6. B. to B's 4th. 7. Q. to B's 3rd. 9. B. to Kt's 3rd. Taking the Pawn with Bishop checking would have been bad play, as White, after taking Bishop with Knight, would have immediately Castled and opened a terrible attack upon the exposed King. 10. B. to Kt's 3rd. 11. B. to R's 3rd. 10. P. to Q's 3rd. 11. Kt. to B's 3rd. To prevent the advance of the King's Pawn. 12. Castles. 13. P. to K's 5th. 12. Kt. to R's 3rd. A very strong move, and one leading, at once, to most interesting positions. White evidently Castled with the intention of playing thus. 14. Kt. to B's 4th. 15. Kt. to K's 6th (ch.) 13. Q. to Kt's 3rd. 14. Q. to Kt's 5th. More effectual than capturing the Pawn with Queen, though that als would havo been good play. 15. B. takes Kt. 16. Q. takes P. (ch.) 17. Q. to Q's 7th (ch.) 16. K. to B's 2nd. The correct move to regain the piece and maintain the attack The diagram shows the position of the forces before White's 17th move : Black would obviously have lost a piece by taking the Pawn with Knight. 19. B. to Q's 5th. A fine move, terminating the game very speedily. 20. B. to K's 4th (ch.) 21. Q. to K's 6th (ch.) 22. B. takes Kt. (ch.) 23. P. to Kt's 4th (ch.) 24. B. takes Kt. (ch.) 19. Kt. takes P. 20. Kt. to B's 4th. And Black surrenders. If White play 3. Kt. to Q. B's 3rd, Black replies with B. to Q. Kt's 5th, and the game is then usually continued thus This move leads to an even game, as does also P. to Q's 4th, adopted by Lichtenhein when playing against Morphy, but there is also Kt. takes Kt., from the adoption of which spring several very interesting variations. Black's game thereby becomes cramped, and must remain so for a considerable time; but, in opposition to several very able authorities, we are of opinion that, if properly conducted, the defence, through the advantage of the Pawn, will most certainly win, We append a variation 4. Kt. takes Kt. 7. P. to Q's 4th. 8. Castles. 9. P. to B's 4th. 7. P. to B's 3rd. 8. Q. Kt. to Q's 2nd. Playing his favourite move at an early stage of the game. 10. Q. to B's 3rd. 11. P. to B's 5th. 9. Kt. to Kt's 3rd. 10. P. to K. R's 4th. Black's Queen's Bishop is now completely hemmed in, and time must be lost in extricating it. If Black had taken P. with Q's B., White would have checked with Kt. at Kt's 6th, and gained an evident advantage. 15. Kt. to Kt's 6th (ch.) Most ably played; at once frustrating all the combinations of his opponent. 15. K. to Kt's sq. To show clearly the relative positions of the opposing forces, we here annex a diagram of the position: |