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The two games following were played in the month of July, 1858, at the London Chess Club, between the gentlemen above-named. Each partie, as will be seen, terminated in a draw.

GAME I.-King's Bishop's GAMBIT. WHITE. (Mr. Morphy, &c.) BLACK. (Mr Mon., &c.) 1. P. to K's 4th.

1. P. to K's 4th. 2. P. to K. B's 4th.

2. P. takes P. 3. B. to B's 4th.

3. P. to Q's 4th. It has ever been a vexed question, how the King's Bishop's Gambit should be defended by the second player. For our own part we have always thought that the gambit might be accepted with impunity, but that the classical defences to the Bishop's Gambit form of the attack were all more or less weak. The usual move here has always been Q. to K. R's 5th (ch.), by which White certainly retains the Pawn for a lengthened period, but during the whole time is subjected to an attack which it is all but impossible eventually to nullify; whereas by playing as in the text, and giving back to his adversary the Pawn gained, White is enabled speedily to develop his forces and maintain a perfectly satisfactory defence. This move was first adopted in a game between Bilguer and Bledow, for which see Chess Player's Chronicle," vol. i., page 337.

4. B. takes P.

This is Whito's best move, for if 4. P. takes P. Black replies with Kt. to K. B's 3rd, with a good game.

4. Kt. to K. B's 3rd. 5. Kt. to K. B's 3rd. The Handbooks give Q. to K's 2nd as the proper move here, we however decidedly prefer the one adopted by Mr. Morphy. Kt. to Q. B's 3rd is also frequently played, in which case Black's reply is B. to Q. Kt's 5th; White is then recommended, for his 6th move, in both the German and English Handbooks, to bring the K. Kt. to K's 2nd, and the game a few moves further is said to be even. It would seem that White, on bis 6th movė, might play Q. to B's 3rd, but the following analysis proves that if correctly opposed Black would lose rather than gain by its adoption, e.g.5. Kt. to Q. B's 3rd.

5. B. to Q. Kt's 5th. 6. Q. to K. B's 3rd.

6. Q. to K's 2nd (best.) * 7. K. Kt. to K's 2nd.

7. P. to B's 3rd. 8. B. to Kt's 3rd.

8. P. to K. Kt's 4th. With a good game.

5. Kt. takes B. 6. P. takes Kt.

6. Q. takes P. 7. Kt. to B's 3rd.

7. Q. to K. R's 4th. 8. P. to Q's 4th.

8. B. to Q's 3rd. 9. Q. to K's 2nd (ch.)

9. K. to Q's sq. Best. The King is quite safe here, and the Rook can be brought to King's square. 10. Castles.

10. P. to K. Kt's 4th. 11. Q. to Kt's 5th.

11. P. to K. B's 4th. Much better than P. to K. R's 3rd, as in that case White might have advantageously replied with Kt. to K*s 5th. 12. Q. to Q's 5th.

12. Kt. to B's 3rd. 13. Kt. to K's 5th.

13. R. to B's sq. Correctly played.

* If

6. Castles. 7. K. Kt. to K's 2nd.

7. P. to B's 3rd. 8. B. to Kt's 3rd.

8. B. to Kt's 5th. 9. Q. takes P.

9. B. takes K's Kt. 10. Kt. takes B.

· 10. R. to K's sq. 11. P. to K's 5th.

11. Q. to K's 2nd. 12. P. to B's 3rd.

12. B. to R's 4th. 13. P. to Q's 4th.

13. B. to Kt's 3rd. 14. B. to K's 3rd.

14. Kt. to Q's 4th. 15. B. takes Kt.

15. P. takes B. 16. R. to K's B.

And White on the contrary has a good game.

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14. B. to Q's 2nd.

14. Kt. to K's 2nd. 15. Q. to B's 4th.

15. R. to B's 3rd. 16. Q. R. to K's sq.

16. P. to B's 3rd. 17. Kt. to R's 4th.

17. B. to Q's 2nd. 18. Kt. to B's 5th.

18. B. to B's sq. 19. R. to B's 3rd.

19. P. to Kt's 5th. 20. R. to Q. Kt's 3rd.

20. P. to Kt's 3rd. And the game was thus left unfinished. By mutual consent, at this point the game was abandoned as drawn; there being no probability of its being finished, owing to the lateness of the hour. We append a diagram of the closing situation, which on examination, we think, will be considered slightly in favour of the Black allies.

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Messrs. Morphy and Mongredien against Messrs. Löwenthal

and Medley

WHITE. (Messrs. L. and M.) BLACK. (Messrs. M. and M.) 1. P. to K's 4th.

1. P. to K's 4th. 2. Kt. to K. B's 3rd.

2. P. to Q's 3rd. 3. B. to Q. B's 4th.

3. P. to K. B's 4th. 4. F. to Q's 4th.

4. Kt. to Q. B's 3rd. 3. P. takes K's P. Kt. to Kt's 5th would probably have been stronger play.

5. Q's P. takes P 6. Q. takes Q. (ch.)

6. Kt. takes Q. 7. Kt. takes P.

7. P. takes P. 8. Q. B. to Q's 2nd.

8. K. B. to Q's 3rd. 9. B. to Q. B's 3rd.

9. Kt. to K. B's 3rd. 10. P. to K. R's 3rd.

10. B. to K's 3rd 11. Q. Kt. to Q's 2nd. 11. Castles. 12. Castles (K. R.)

12. Kt. to Q's 4th. 13. B. takes Kt.

13. B. kes B. 14. Q. Kt. to B's 4th.

The best line of play, threatening to take off Black's Bishop, which occupies so commanding a diagonal, and opening the file for White's Rook, when played to Queen's square.

14. P. to Q. Kt's 4th. This loses a valuable Pawn. Black should have played Q’s B. takes Kt. White, however, in any case would have had a slight advantage. 15. Kt. takes B.

15. P. takes Kt. 16. K. R. to Q's sq.

16. P. to K's 6th.

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The only move, and one giving Black a chance to draw the game if not properly opposed. 17. P. takes P.

The White allies did not sufficiently consider this move, otherwise they would not have missed the present opportunity of securing a manifest advantage, as follows:17. R. takes B.

17. P. takes P. (ch.) (best.) 18. K. to B's sq.

18. P. takes Kt. 19. R. takes K's P.

19. R. to Q. B's sq. If,

19. Kt. to Q. B's 3rd. 20. R. takes Q. Kt's P.

And Black's K. B’s P. cannot long be maintained.
20. R. takes Q. Kt's P.

20. R. to Q. B's 2nd.
21. Q. R. to Q's sq.
And Black's advanced Pawn must eventually be lost.

17. B. takes K. Kt's P. 19. K. takes B.

18. P, takes Kt. 19. B. takes P.

19. Kt. to Q. B's 3rd. 20. B. to Q's 4th.

The correct move is B. to K. B's 4th, retaining the advantage of the Pawn with the better position.

20. Q. R. to K's sq. Well played. Taking prompt advantage of White's last move. 21. K. R, to Q's 2nd.

The only move to avoid the loss of a Pawn.

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