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14. Kt. takes P.* 15. B. to Ks 4th.

15. P. to Q. B's 3rd (best.) 16. P. to R's 3rd.

16. Kt. takes Kt. (ch.) 17. Q. takes Kt.

17. Kt. to Q's 4th. 18. Kt. takes Kt.

18. P. takes Kt. 19. B. takes P.

And White has at least as good a game as Black. 15. P. to R's 3rd.

15. Kt. to Q's 4th. 16. Kt. to K's 2nd.

With the object of defending the Q’s P., and threatening at the same time the terrible move of Q. to B's 2nd, which would win a piece.

16. Kt. to B's 3rd. The best move, opening an advantageous path for the Q's B., besides frustrating the designs of the adversary. 17. B. to K's 3rd.

17. R. to K's sq. B. to Q's 4th might also have been played, though we prefer the move adopted. 18. Kt. to Kt's 3rd.

18. B. to his 5th. 19. Kt. to B's 5th.

Mr. Anderssen preferred the sacrifice of the exchange to giving up the command of the diagonal occupied by his K’s B., which he would have

* If Black were to take Pawn with Bishop, White would equally regain the Pawn by B. to K's 4th. The position being one of interest, we give a diagram in illustration of it, after White's 14th move :

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26 27

done by playing B. to Q's 3rd ; R. to K's sq. would have lost him Pawn, as Black would have replied with Kt. takes Q’s P., &c.

19. B. takes R. 20. Q. takes B.

20. Kt. to K's 2nd. 21. K. Kt. to R's 4th.

21. Kt. takes Kt. 22. Kt. takes Kt.

22. Q. to her 2nd. 23. B. takes P.

From personal experience we know how dangerous it is to make a sacrifice such as this in contending with Mr. Morphy, whose insigl it into a difficult position is such as to enable him to hit the blot which almost invariably accompanies the giving up of a piece for a Pawi. Mr. Anderssen, however, here follows up the game with great accuracy and ingenuity, and the result does him much credit. The following jis the position of the forces :

a

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23. P. takes B. 24. Q. to Q. B's sq.

24. B. takes P. Kt. to R's 2nd were the correct move, as may be gleaned from the variation following, e.g.

24. Kt. to R's 2nd. 25. Q. takes R's P.

25. P. to K. B's 3rd. 26. B. to B's 2nd (ch.) or (A.)

26. K. to R's sq. 27. Kt. to K. R's 4th.

27. R. to K. Kt's sq., and wins

(A.) 26. Kt. to K. R's 4th.

26. R. to K's 8th (ch.) 27. K. to R's 2nd.

27. R. takes B., and wins. 25. Q. takes R’s P.

25. R. to K's 8th (ch.) From this point to the close the game is highly interesting.

1:26. K. to R's 2nd.
27. B. takes Kt.
28. Q. to Kt's 5th (ch.)
P9. Q. to R's 6th (ch.)
30. Kt. takes B.

26. Kt. to K's 5th.
27. R. takes B.
28. K. to B's sq.
29. K. to his sq.

The last series of moves is admirably played by the Germau master.

30. Q. to her 3rd (ch.) Played with judgment; it is obvious that taking the Kt., with either Qor R., would have been disadvantageous, as White would have won a Rook, and remained with even pieces.

31. Q. takes Q.

31. P. takes Q. 32. R. to Q's sq.

32. K. to B's sq. 33, R. to Q's 2nd.

33. Q. R. to K's sq. 34. P. to K. Kt's 4th.

34. Q. R. to K's 4th. 35. P. to B's 3rd.

35. R. to K's 8th. 36. P. to K. R's 4th.

36. R. to Q's 4th. 37. K, to Kt's 3rd.

37. P. to R's 4th. 38. P. to R's 5th.

38. K to Kt's sq. 39. K. to B's 2nd.

39. R. to K's sq. 40. K. to Kt's 3rd.

40. R. to K's 8th. 41. K. to B's 4th.

41. K. to R's 2nd. And, each player persisting in his move, the game was by

mutual consent declared a draw.

GAME III.-Ruy LOPEZ KNIGHT'S GAME.

WHITE. (Mr. M.)

BLACK. (Mr. A.) 1. P. to K's 4th.

1. P. to K's 4th. 2. Kt. to K. B's 3rd.

2. Kt. to Q. B's 3rd. 3. B. to Kt's 5th.

3. Kt. to B's 3rd. 4. P. to Q's 4th.

4. Kt. takes Q's P. 5. Kt. takes Kt.

5. P. takes Kt. 6. P. to K's 5th.

6. P. to B's 3rd. A weak move, and the cause of all Black's subsequent embarrasse bent.

7. Castles. *

7. P. takes B. 8. B. to Kt's 5th. Much stronger play than taking the Knight at once.

LO 8. B. to K's 2nd. The correct rejoinder. If P. to K. R's 3rd, White can play with

aer R. to K's sq. or P. takes Kt., and win easily in each case. 9. P. takes Kt.

9. B. takes P. P. takes P. would have been equally disastrous, for the reply of White would have been Q. takes P., with a won game.

10. R. to K's sq. (ch.) 10. K. to B's sq. 11. B. takes B.

11. Q. takes B. 12. P. to Q. B's 3rd.

12. P. to Q's 4th. 13. P. takes P.

13. B. to K's 3rd. 14. Kt. to B's 3rd.

14. P. to Q. R's 3rd. 15. R. to K's 5th.

15. R. to Q's sq. 16. Q. to Kt's 3rd.

16. Q. to K's 2nd. 17. Q. R. to K's sq.

Ably and vigorously followed up.

* As the position here is somewhat unusual in the Ruy Lopez Opening, we append a diagram representing the forces after White's seventh move

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17. P. to K. Kt's 4th.
Apprehensive of the advance of the K. B's P.
8. Q. to her sq.

18. Q. to B's 3rd.
9. Q. R. to K's 3rd.

19. R. to K. Kt's sq. Losing the game off hand, but it was previously beyond recovery. %0. R. takes B.

20. P. takes R. 21. R. to K. B's 3rd.

And wins.

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GAME IV.-RUY LOPEZ KNIGHT'S GAME.
WHITE, (Mr. A.)

BLACK. (Mr. M.)
1. P. to K's 4th.

1. P. to K's 4th. 2. Kt. to K. B's 3rd.

2. Kt. to Q. B's 3rd. 3. B. to Kt's 5th.

3. P. to Q. R's 3rd. 4. B. to R's 4th.

4. Kt. to B's 3rd. 5. P. to Q's 3rd. A line of play, as we have previously stated, that we can in nowise recommend.

5. B. to B's 4th.
6. P. to B's 3rd.

6. P. to Q. Kt's 4th.
7. B. to B's 2nd.
B. to Q. Kt's 3rd is the better move.

7. P. to Q's 4.

Obtaining a fine open game.
22
8. P. takes P

8. Kt. takes P.
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9. P. to K. R's 3rd.

9. Castles.
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10. Castles.

10. P. to R's 3rd.
11. P. to Q's 4th.

11. P. takes P. 12. P. takes P.

12. B. to Kt's 3rd. 13. Kt. to B's 3rd.

13. K. Kt. to Q. Kt's 5th. 14. B. to Kt's sq.

14. B. to K's 3rd. ran see 15. P. to R's 3rd.

15. Kt. to K's 4th. for 16. B. to K's 3rd.

16. Kt. to B's 3rd. his 17. Q. to her 2nd.

17. R. to K's sq. 2 18. R. to Q's sq.

18. B. to Q's 4th. 2

Kt. to Q. R's 4th would have led to some interesting positions, but the move in the text is probably safer. 19. K+. to K's 5th.

19. Q. to her 3rd.

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