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21. Q. R. to K's 3rd. Black might have immediately regained the Pawn by the following line of play, viz:

21. Kt. takes B. 22. P. takes Kt. (best).

22. R. to K's 6th. and then K. R. to K. B's 6th ; but they, probably, apprehended danger from the advance of the Queen's Pawn. 22. Q, R. to K's sq. This, on examination, will be found the correct move.

22. R. to K. Kt's 3rd (ch.) 23. K. to R's 2nd.

23. K. R. to K. B's 6th. 24. R. to Kt's 2nd.

24. Kt. takes B. 25. P. takes Kt.

25. R. to K. R's 3rd. 26. R. to K's 7th.

26. K's R. takes P. (ch.) 27. K. to Kt's sq.

27. R. to R's 8th (ch.) 28. K. to B's 2nd.

28. R. to K. B's 3rd (ch.) 29. K. to K's 2nd.

29. R. to B's 2nd. 30. R. to K's 8th (ch.)

30. R. to B's sq. And the game was, by mutual consent. abandoned as drawn

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THE FOLLOWING THREE GAMES

Were played in the months of October and November, 1858, in Paris; Mr. Morphy's opponents being, in the first instance, MM. St. Amant and F. de L.; in the second, MM. Chamouilet and Allies; and in the third, the Duke of Brunswick and Count Isouard.

GAME I.-GIUOCO PIANO.

M. de St. Amant and F. de L. against Mr. Morphy. WHITE. (M. de St. A., &c.) BLACK. (Mr. M.) 1. P. to K's 4th.

1. P. to K's 4th. 2. Kt. to K. B's 3rd.

2. Kt. to Q. B's 3rd. 3. B. to B's 4th.

3. B. to B's 4th. 4. P. to B's 3rd.

4. Kt. to B's 3rd. 5. P. to Q's 4th.

5. P. takes P. 6. P. takes P.

P. to K's 5th is the correct move, the one made renders the maintenance of the centre Pawns impossible.

6. B. to Kt's 5th (ch.) 7. B. to Q's 2nd.

7. B. takes B. (ch.) 8. Kt. takes B.

8. P. to Q's 4th. The strength of the first player's opening, in the Giuoco Piano, lies in the position of his Royal Pawns, which he should endeavour to sustain as long as possible. This move breaks them up, leaves the isolated Queen's Pawn weak, and gives Black the preferable game. 9. P. takes P.

9. Kt. takes P. 10. Castles.

10. Castles. 11. P. to K. R's 3rd.

11. Kt. to B's 5th. 12. K. to R's 2nd. Unnecessarily sacrificing an important Pawn; Kt. to Ki's 3rd is White's proper move.

12. Kt. takes P. 13. Kt. takes Kt.

13. Q. takes Kt.

14. Q. to B's 2nd.

14. Q. to Q's 3rd, 15. K. to R's sq. We believe that Kt. to K's 4th would have been better play.

15. Q. to K. R's 3rd. 16. Q. to B's 3rd.

16. B. to B's 4th. 17. K. to R's 2nd.

17. Q. R. to Q's sq. 18. Q. R. to Q's sq.

18. B. takes P. The key move of a very fine combination, which may be studied from the accompanying diagram :

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GAME II.—PHILIDOR'S DEFENCE. W Mr. Morphy against the Duke of Brunswick and Count

Isouard. WHITE. (Mr. M.) BLACK. (Duke of B., &c.) 1. P. to K's 4th.

1. P. to K's 4th. 2. Kt. to K. B's 3rd.

2. P. to Q's 3rd. 3. P. to Q's 4th.

3. B. to Ki's 5th. 4. P. takes P.

4. B. takes Kt. 5. Q. takes B.

5. P. takes P.

6. B. to Q. B's 4th.

6. Kt. to K. B's 3rd. 7. Q. to Q. Kt's 3rd.

7. Q. to K's 2nd. 8. Kt. to B's 3rd.

B. takes P. (ch.), followed by Q. takes Kt's P., might have been played with advantage, but the line of play adopted by Mr. Morphy led to something much more decisive.

8. P. to B's 3rd. 9. B. to K. Kt's 5th.

9. P. to Q. Kt's 4th. 10. Kt. takes P.

10. P. takes Kt. 11. B. takes Kt's P. (ch.)

The natural move here was B. to Q’s 5th, and most players would have adopted it, but, as will be seen on an examination of the annexed diagram, the young champion devised a scheme of attack altogether superior to the one suggested :

BLACK.

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11. Q. Kt. to Q's 2nd. 12. Castles (Q. R.)

12. R. to Q's sq. Can any better move be found ? 13. R. takes Kt.

13. R. takes R. 14. R. to Q's sq.

14. Q. to K's 3rd.

There is no other resource. 15. B. takes R. (ch.)

15. Kt. takes B. 16. Q. to Kt's 8th (ch.)

This sacrifice adds greatly to the beauty of the whole combination, and produces a most artistic finish. The student will do well to look closely into Mr. Morphy's 10th move and those that follow, which display a depth and accuracy to which too high praise cannot be awarded

16. Kt. takes Q. 17. R. to Q's 8th. Mate.

WHITE.

Game III.—FRENCH OPENING.jpu Mr. Morphy against M. Chamouillet and Allies. (Mr. M.)

BLACK. (M. C., &c.) 1. P. to K's 4th.

1. P. to K's 3rd. 2. P. to Q's 4th.

2. P. to Q's 4th. 3. P. takes P.

3. P. takes P. 4. Kt. to K. B's 3rd.

4. Kt. to K. B's 3rd. 5. B. to Q's 3rd.

5. B. to Q's 3rd. 6. Castles.

6. Castles. 7. Kt. to B's 3rd.

7. P. to B's 4th. 8. P. takes P.

8. B. takes P. 9. B. to K. Kt's 5th.

9. B. to K's 3rd. 10. Q. to Q's 2nd.

10. Kt. to B's 3rd. 11. Q. R. to Q's sq.

11. B. to K's 2nd. 12. K. R. to K's sq.

12. P. to Q. R's 3rd. 13. Q. to B's 4th.

13. Kt. to K. R's 4th. 14. Q. to K. R's 4th.

14. P. to K. Kt's 3rd. 15. P. to K. Kt's 4th.

15. Kt. to B's 3rd. Kt. to K. Kt's 2nd appears a stronger move. 16. P. to K. R's 3rd.

16. R. to Q. B's sq. 17. P. to R's 3rd.

17. R. to K's sq. 18. Kt. to K's 2nd. This Knight now promises to exert great influence.

18. P. to K. R's 4th. 19. Kt. to B's 4th.

19. Kt. to K. R's 2nd. A weak move; but White's game is already far superior to Black's. 20. Kt. takes B.

The correct move; but one the consequences of which it would seem the allies had altogether overlooked.

20. P. takes Kt. 21. R. takes P.

21. B. takes B. 22. R. takes P. (ch.)

The decisive coup.

22. K. to B's sq. 23. Q. takes P.

Remarkably accurate, considering the circumstances under which the game was conducted. A diagram of the position here is given in the following page :

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